var PlayScreen = me.ScreenObject.extend({
  onResetEvent: function() {
    me.levelDirector.loadLevel("level1");
    me.input.bindKey(me.input.KEY.LEFT, "left");
    me.input.bindKey(me.input.KEY.RIGHT, "right");
    me.input.bindKey(me.input.KEY.SPACE, "jump");                
  }
});
