
19/08/98
================================================================
Model Name              : Hunter
installation directory  : quake2/baseq2/players/hunter
Author                  : Michael 'Magarnigal' Mellor  
			  homepage at http://members.tripod.com/~magarn


Skin Author(s)          :"Franois-Xavier Delmotte" created hunter skin plus CTF varients, as
		 	  well as Snowtiger - and no, he doesn't do tc/clan requests and don't
		 	  mail him asking 'how do u make yer skins'
			  email		: delmotte@ackia.com
			  homepage	: http://www.fondation.com/pandemonium

			 "Deranged" created the very cool 'dark hunter' skin.  
			  email		: deranged@deathsdoor.com
			  homepage	: www.gibbed.com/thebin


My Email Address        : mellor@iaccess.com.au


Model description       : A sleek, deadly killer who spends far too much time striking cinematic
			  poses.  

			  [or insert lengthy story line here]



Other info              : Lot of work went in to this little baby, lots of talent came together
			  to produce a quality product.  Franois-Xavier Delmotte has included a
 			  huntebase.pcx, which is a base skin for those wanting make err...more
 			  skins.  People should find it a very useful aid.  

Additional Credits to   : id software.  Franois-Xavier Delmotte and Deranged for creating
		  	  the most awesome skins I've seen in a while.  I can't stress enough how
 			  much a good skin enhances a model.  Thanks to Eric vonRothkirch for
			  supplying excellent, original sounds.  Larry Ellis for telling me what
			  sucked and what didn't suck :)  



================================================================
* Play Information *

New Sounds              : Yes.  Original sounds from Eric vonRothkirch of 'The Coven', email him
 			  at redchurch@uswest.net

CTF Skins               : Yes.    
VWEP Support            : nope, but possible...


* Construction *
Poly Counts
Tris.md2		: 764
weapon.md2		: 36

Vert Counts
tris.md2		: 422
weapon.md2		: 20

Skin Count              : 6, count em.  
Base                    : new model from scratch

Editors used:-

Modelling/animation	: Lightwave 5.5, 

Converting/clean-up	: QME, Q2modeler

Skinning/mapping	: Paintshop pro, NST, Q2modeler (can't vouch precisely for what ppl used)

Bugs/comments/excuses   : Ho k, I was pretty darn happy with the final tris.  The main probs lie 
			  in that it doesn't conform to the bounding box too well on some anims.
			  So if your the kinda person who does flip-offs while looking directly 
			  at walls or taunts in very low ceiling rooms, then this aint the ppm 
			  for you.  However, if you spend 90% of your time running, shooting, 
			  jumping and dying then you should be ok :)  
			  I spent a lot of time getting limbs and proportions looking right.  So
 			  appreciate it dammit! Oh, and the poly count is definately to high for
 			  my liking.  Although it was well of 1200 with the original cut, so I
		  	  haven't done too bad.
			  

Build/Animation time    : few weeks, on an off.  


* How to use this model *

just make sure you extract to quake2\baseq2\players\hunter  ...then go billy.  


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

All rights reserved.  