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Algorithm Development Kit 1.0 |
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java.lang.Objectalgs.model.gametree.debug.MinMaxNode
public class MinMaxNode
Represents a Min or Max node in the debugging output.
Nested Class Summary |
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Nested classes/interfaces inherited from interface algs.debug.IGraphEntity |
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IGraphEntity.Formatter |
Constructor Summary | |
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MinMaxNode(java.util.Comparator<java.lang.Integer> selector)
Construct node based upon its MIN/MAX type. |
Method Summary | |
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java.lang.String |
fontName()
To properly draw INF/-INF in symbol font. |
int |
fontSize()
Default font size to use is ok. |
java.lang.String |
nodeLabel()
Show computed value with prefix of MIN/MAX as appropriate. |
int |
value()
Return the value of the node. |
void |
value(int value)
Set the computed value for the node. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public MinMaxNode(java.util.Comparator<java.lang.Integer> selector)
selector
- MIN or MAX
java.lang.IllegalArgumentException
- if neither MIN nor MAX is the actual parameter.Method Detail |
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public int value()
public void value(int value)
public java.lang.String nodeLabel()
nodeLabel
in interface IGraphEntity
public java.lang.String fontName()
fontName
in interface ISelectFont
public int fontSize()
fontSize
in interface ISelectFont
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