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Algorithm Development Kit 1.0 |
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java.lang.Objectalgs.debug.DottyDebugger
algs.model.problems.tictactoe.debug.TicTacToeDebugger
public class TicTacToeDebugger
Extends GameTreeDebugger to work with TicTacToe nodes. Since the state is mutated by the algorithm, we must maintain our local copies in a hash table.
Field Summary |
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Fields inherited from class algs.debug.DottyDebugger |
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_ctr, BreadthFirstOrdering, defaultFontName, defaultFontSize, DepthFirstOrdering, discarded, edges, goal, nodes, start, TooLarge, unexplored |
Constructor Summary | |
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TicTacToeDebugger()
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Method Summary | |
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protected java.lang.String |
getKey(IGraphEntity value)
Helper function to reverse locate the key. |
void |
visitNode(IGraphEntity n)
Mark node as being visited. |
Methods inherited from class algs.debug.DottyDebugger |
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complete, edgeType, getInputString, labelEdge, markDiscarded, markEdge, markGoal, markStart, markUnexplored, nodeType, numNodes, ordering, rank, visitEdge, visitEdge |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TicTacToeDebugger()
Method Detail |
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public void visitNode(IGraphEntity n)
visitNode
in interface IDebugSearch
visitNode
in class DottyDebugger
n
- node to be visitedprotected java.lang.String getKey(IGraphEntity value)
getKey
in class DottyDebugger
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