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Algorithm Development Kit 1.0 |
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See:
Description
Class Summary | |
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AlphaBetaDebugNode | This node is used when depicting debugging information about an Alpha/Beta node in the game tree path finding search. |
AlphaBetaEvaluation | Initiate AlphaBeta Evaluation over the given game state and ply. |
AlphaPrune | This node is used when depicting debugging information when the AlphaBeta search algorithm prunes the search via an AlphaPrune. |
MinimaxEvaluation | Initiate MinimaxEvaluation over the given game state and ply. |
MinMaxNode | Represents a Min or Max node in the debugging output. |
NegMaxEvaluation | Represents an Intelligent Tic Tac Toe playing agent that uses the NegMax algorithm to select a move. |
NegMaxNode | Represents a NegMax node in the debugging output. |
ScoreNode | This node is used when depicting debugging information about the score assigned to a node. |
Core set of classes for visualizing the progress of a game tree search algorithm.
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Algorithm Development Kit 1.0 | ||||||||
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